The Snake and Ladder game is a classic board game where players navigate through a grid-like board filled with snakes (which slide you down) and ladders (which help you climb up). In this tutorial, we’ll create a simple version of this game using HTML, CSS, and JavaScript.
The game of Snakes and Ladders, a classic board game, has been enjoyed by generations of children and adults alike. The game’s simplicity, combined with the thrill of climbing ladders and avoiding snakes, makes it a timeless favorite. In this article, we will delve into the process of creating a Snakes and Ladders game using JavaScript, one of the most popular programming languages in 2024.
HTML
- Setting Up the HTML Structure
- Create an
index.html
file. - Add a container for the game board (a grid with numbered cells).
- Include an image of the snake and ladder board (you can find one online or create your own).
- Create an
<!DOCTYPE html> <!-- Coding By CodingNepal - youtube.com/codingnepal --> <html lang="en" dir="ltr"> <head> <meta charset="utf-8"> <title>Snake Game JavaScript | CodingNepal</title> <link rel="stylesheet" href="style.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.3.0/css/all.min.css"> <script src="script.js" defer></script> </head> <body> <div class="wrapper"> <div class="game-details"> <span class="score">Score: 0</span> <span class="high-score">High Score: 0</span> </div> <div class="play-board"></div> <div class="controls"> <i data-key="ArrowLeft" class="fa-solid fa-arrow-left-long"></i> <i data-key="ArrowUp" class="fa-solid fa-arrow-up-long"></i> <i data-key="ArrowRight" class="fa-solid fa-arrow-right-long"></i> <i data-key="ArrowDown" class="fa-solid fa-arrow-down-long"></i> </div> </div> </body> </html>
CSS
- Styling with CSS
- Style the game board, dice, and player pieces using CSS.
- Customize the appearance to your liking.
/* Import Google font */ @import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;500;600;700&display=swap'); * { margin: 0; padding: 0; box-sizing: border-box; font-family: 'Open Sans', sans-serif; } body { display: flex; align-items: center; justify-content: center; min-height: 100vh; background: #E3F2FD; } .wrapper { width: 65vmin; height: 70vmin; display: flex; overflow: hidden; flex-direction: column; justify-content: center; border-radius: 5px; background: #293447; box-shadow: 0 20px 40px rgba(52, 87, 220, 0.2); } .game-details { color: #B8C6DC; font-weight: 500; font-size: 1.2rem; padding: 20px 27px; display: flex; justify-content: space-between; } .play-board { height: 100%; width: 100%; display: grid; background: #212837; grid-template: repeat(30, 1fr) / repeat(30, 1fr); } .play-board .food { background: #FF003D; } .play-board .head { background: #60CBFF; } .controls { display: none; justify-content: space-between; } .controls i { padding: 25px 0; text-align: center; font-size: 1.3rem; color: #B8C6DC; width: calc(100% / 4); cursor: pointer; border-right: 1px solid #171B26; } @media screen and (max-width: 800px) { .wrapper { width: 90vmin; height: 115vmin; } .game-details { font-size: 1rem; padding: 15px 27px; } .controls { display: flex; } .controls i { padding: 15px 0; font-size: 1rem; } }
JavaScript
- Write a JavaScript function to generate a random number (representing the dice roll).
- Move the player pieces forward based on the rolled number.
- Implement rules for climbing ladders and sliding down snakes:
- If a player lands on the bottom of a ladder, they automatically climb to the higher numbered cell.
- If a player lands on the head of a snake, they slide down to the lower numbered cell.
const playBoard = document.querySelector(".play-board"); const scoreElement = document.querySelector(".score"); const highScoreElement = document.querySelector(".high-score"); const controls = document.querySelectorAll(".controls i"); let gameOver = false; let foodX, foodY; let snakeX = 5, snakeY = 5; let velocityX = 0, velocityY = 0; let snakeBody = []; let setIntervalId; let score = 0; // Getting high score from the local storage let highScore = localStorage.getItem("high-score") || 0; highScoreElement.innerText = `High Score: ${highScore}`; const updateFoodPosition = () => { // Passing a random 1 - 30 value as food position foodX = Math.floor(Math.random() * 30) + 1; foodY = Math.floor(Math.random() * 30) + 1; } const handleGameOver = () => { // Clearing the timer and reloading the page on game over clearInterval(setIntervalId); alert("Game Over! Press OK to replay..."); location.reload(); } const changeDirection = e => { // Changing velocity value based on key press if(e.key === "ArrowUp" && velocityY != 1) { velocityX = 0; velocityY = -1; } else if(e.key === "ArrowDown" && velocityY != -1) { velocityX = 0; velocityY = 1; } else if(e.key === "ArrowLeft" && velocityX != 1) { velocityX = -1; velocityY = 0; } else if(e.key === "ArrowRight" && velocityX != -1) { velocityX = 1; velocityY = 0; } } // Calling changeDirection on each key click and passing key dataset value as an object controls.forEach(button => button.addEventListener("click", () => changeDirection({ key: button.dataset.key }))); const initGame = () => { if(gameOver) return handleGameOver(); let html = `<div class="food" style="grid-area: ${foodY} / ${foodX}"></div>`; // Checking if the snake hit the food if(snakeX === foodX && snakeY === foodY) { updateFoodPosition(); snakeBody.push([foodY, foodX]); // Pushing food position to snake body array score++; // increment score by 1 highScore = score >= highScore ? score : highScore; localStorage.setItem("high-score", highScore); scoreElement.innerText = `Score: ${score}`; highScoreElement.innerText = `High Score: ${highScore}`; } // Updating the snake's head position based on the current velocity snakeX += velocityX; snakeY += velocityY; // Shifting forward the values of the elements in the snake body by one for (let i = snakeBody.length - 1; i > 0; i--) { snakeBody[i] = snakeBody[i - 1]; } snakeBody[0] = [snakeX, snakeY]; // Setting first element of snake body to current snake position // Checking if the snake's head is out of wall, if so setting gameOver to true if(snakeX <= 0 || snakeX > 30 || snakeY <= 0 || snakeY > 30) { return gameOver = true; } for (let i = 0; i < snakeBody.length; i++) { // Adding a div for each part of the snake's body html += `<div class="head" style="grid-area: ${snakeBody[i][1]} / ${snakeBody[i][0]}"></div>`; // Checking if the snake head hit the body, if so set gameOver to true if (i !== 0 && snakeBody[0][1] === snakeBody[i][1] && snakeBody[0][0] === snakeBody[i][0]) { gameOver = true; } } playBoard.innerHTML = html; } updateFoodPosition(); setIntervalId = setInterval(initGame, 100); document.addEventListener("keyup", changeDirection);
And in case you guys are getting any errors then make sure to solve them, what I did is create a folder for you people within the ZIP file |go and download it below| and have this downloaded so special thanks from James Bush. you will get the link